![]() ![]() That way if you decide to quit you’ll be able to restore your old save file. As a result, it may be in your best interest to ensure that your Nintendo Switch is backing up Cloud Saves (that is, if you have an active Nintendo Switch Online subscription). You’ll have to start a new game on your already-completed file to be able to gather all the ending images. Please note that these images are exclusive to a specific save file. The rewards for finishing four-hour runs of Metroid Dread are images in the ending gallery, which are accessed via the Extras menu on the file select screen. ![]() Once you’ve obtained every item upgrade, you’re all set and you won’t have to do that on any of your future speedrun playthroughs. We also recommend that you collect each Missile Tank and Energy Tank on that save file since you won’t be going for a specific time. That way you’ll be a bit more familiar with the controls and level design. We recommend playing through a normal run of the game on your own at least once before you start trying to speed through it. In order to obtain 100% completion in Metroid Dread, you must also obtain every single item in at least one of your runs. There’s one thing we didn’t mention earlier. Special thanks to bubstry for contributing the guide information! If you’re looking to play through Metroid Dread as fast as humanly possible, you might want to check out its corresponding speedrunning community instead. ![]() Please note that we won’t be talking about speedrunning the game, per se - we’re just going to discuss techniques you can employ to beat the game in under four hours. If you’re looking for some tips on finishing Metroid Dread fast, you’ve come to the right place! We’ve also got a fool-proof plan that will nearly guarantee that you beat the game on time. To obtain 100% completion, players must beat the main campaign on the Normal and Hard Mode difficulties in under four hours each - which is no easy task, especially to first-time players. Metroid Dread is a fast-paced game, and the developers clearly recognized this while making it. ![]()
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